My name is Jon Jacob Allauigan, and I strive to become a game developer. In this page you will find projects that involve me, usually as a programmer.

I have been a programmer for at least five years, and I have worked with Unity, Godot, and recently have started using Raylib. I have coded under a lot of programming languages including C++, C#, GDScript, Java, and Python among many others. Not only I am capable of coding games and miscellaneous programs, but I also know how to program a basic website using HTML, CSS, Java, and Hugo as I am using for this website.

I am adaptable and can swiftly learn anything new to me, and I have no troubles working with other team members as I have with a lot of our games. If you need someone who can adapt and get things done with care and passion, I am up to the task.

Most of my Unity projects were created for our classes, please get in touch with me if you want samples from my submissions.

Games

+++hole Pong

Teaser Image

Teaser Image

  • Genre: Casual
  • Platforms: Android
  • Role(s): Sole creator; Programmer, Designer, Artist
  • Engine: Godot 3
  • Language(s): GDScript
  • Links:
  • Notes:
    • A global leaderboard is implemented in a beta branch of the game. It will be part of the main game once it has determined that there is no game-breaking bugs present in related code. So far, there is none.

Reconnect

Key Art

Key Art

  • Genre: Mini-Games
  • Platforms: Windows, Linux
  • Role(s): Lead Programmer
  • Engine: Unity
  • Language(s): C#
  • Links:
  • Notes:
    • This was made as part of our requirements for a course; an entry for a trimesteral term long game jam.
    • The game consists of 5 different mini-games, each with different gameplay styles from platformer to RPG

Less Blorbo, More Human

Game Screenshot

Game Screenshot

  • Genre: Puzzle
  • Platforms: Windows, Linux, Android
  • Role(s): Lead Programmer
  • Engine: Godot 4
  • Language(s): GDScript
  • Links:
  • Notes:
    • It was an entry for the college's AppDev Challenge in 2022 made in Godot 3. It won 1st place despite being made in 48 hours versus a full week that was given.
    • Later ported to Godot 4 with significant changes to gameplay, like the clock being on a per-action basis rather than the real-time used in the original game.
    • The newer Godot 4 version was featured in Indie Game Stars during PGDX 2024, and was nominated for Excellence in Visual Design and Best Student Game awards for IGG Indie Community Awards 2025.

Si Ching na Takot sa Dilim

Key Art

Key Art

  • Genre: Adventure, Puzzle, Horror
  • Platforms: Windows, Linux
  • Role(s): Lead Programmer, 3D Modeler
  • Engine: Godot 4
  • Language(s): GDScript
  • Links:
  • Notes:
    • Was created as part of a course's final project, which requires us to use some kind of artificial intelligence.
    • Was also made for another course where it wasn't needed. We were only tasked with creating a game document but we desired to create the game itself.

Kaiju Game: Theater March

Game Screenshot

Game Screenshot

  • Genre: Endless Runner
  • Platforms: Windows
  • Role(s): Lead Programmer
  • Engine: Godot 4
  • Language(s): GDScript
  • Links:
  • Notes:
    • Created as part of a course's final project.
    • Currently being retooled as an arcade game.

Escape from World Corp.

Key Art

Key Art

  • Genre: Obstacle Course
  • Platforms: Windows, Linux
  • Role(s): Lead Programmer
  • Engine: Godot 4
  • Language(s): GDScript
  • Links:
  • Notes:
    • Created for AppDev Challenge in 2024. It won 2nd place
    • This is the first time a grid-based movement system is implemented

Bubble Bopper

Title Art

Title Art

  • Genre: Clicker
  • Platforms: Windows, Linux
  • Role(s): Programmer
  • Engine: Unity
  • Language(s): C#
  • Links:
  • Notes:
    • Created for Global Game Jam 2025 in less than 48 hours
    • I was responsible for connecting the features and mechanics that the other programmers made into one another to complete the game.
    • After the game jam period, I fixed up some bugs that were present during the game presentation and optimized some of the redundant code.

Disturbed Waters

Game Screenshot

Game Screenshot

  • Genre: Point-and-Click Adventure, Mystery
  • Platforms: Windows, Linux, HTML
  • Role(s): Programmer
  • Engine: Godot 4
  • Language(s): GDScript
  • Links:
  • Notes:
    • Created for our capstone/thesis project.
    • The game went through many iterations throughout its 6+ months development.
    • Most of the systems were made by me.

Misc.

Rippand's Territory

Home Page

Home Page

  • Type: Personal Website
  • Role(s): Coder, Designer
  • Language(s): HTML5, CSS, Javascript, Hugo, Markdown, YAML
  • Links:
  • Notes:
    • This is the very website that this portfolio is residing in.